Pose Creator

Put the Body Where You Want It

Drag a real 3D human into position, bend the limbs, orbit the camera until the framing is right — then generate a photograph that matches what you built.
Illustrators
Comic Artists
Ad Creatives
Photographers
Character Designers
FaceHub pose editor: a grey 3D human figure mid-kick with blue joint handles on every limb, orbited to a three-quarter view

The pose you build, joint by joint.

The generated photograph: a man in a grey sweater and jeans mid-kick, in exactly the pose and camera angle built in the editor

The photograph you get, at the same angle.

The Problem

Describing a pose in words does not work. 'Arms crossed, looking over her left shoulder, weight on the back foot' comes back as something else, and the next attempt changes the face instead of the arms. Pose-transfer tools need you to already own a photo of the pose you want — which is the thing you were trying to make. So you generate twenty variations and pick the least wrong one.

The Solution

Pose Creator gives you a 3D human you can actually manipulate. Grab a limb and move it. Turn the head. Set the hands. Orbit the camera until the shot is framed the way you want it, at the height and angle you want it. The pose and the camera are then handed to the image model as real geometry, not as an adjective — so what comes back stands the way you posed it.

How It Works

1
Pose the figure

Drag the model into position and adjust limbs directly. Start from a preset — standing, seated, walking, hands in pockets, leaning in — and move on from there, or build the pose from scratch.

2
Frame the shot

Orbit and fly the camera to set the angle and the crop. Low and heroic, eye level and neutral, a tight close-up: the framing you compose is the framing that gets generated.

3
Describe who it is, then generate

The geometry carries the pose and the camera, so your words carry everything else — who they are, what they are wearing, the light. Add a reference photo to keep a consistent face across shots.

What You Get

Set an exact pose without owning a reference photo

Choose the camera angle and crop deliberately

Repeat the same pose across an entire series

Start from presets for common stances

Keep one face consistent with a reference image

No 3D software, rigging or modelling to learn

Iterate on the pose without re-rolling the whole image

Works for single figures and full scenes alike

Example Results

The 3D pose rig with joint handles, viewed against the capture frame

Drag any joint. Orbit until the framing is right.

A man mid-kick, generated from the 3D pose

Generated to match, not approximated.

A woman mid-jump, generated from a posed 3D figure

Poses a prompt will not hold on its own.

Ready to Try It?

Start with 50 free credits. No credit card required.

Get Started Free

Frequently Asked Questions

No — that is the point. Pose-transfer tools copy a pose out of a photo you already have. Here you build the pose on a 3D figure, so you can create poses no photo of yours exists for.

No. You drag limbs with the mouse and orbit the camera. There is no modelling, texturing, rigging or rendering — the 3D figure is a posing aid, and what you export is a photograph.

Yes. Attach a reference photo and it is used for that character in every generation, so you can build a series of shots of the same person in different poses.

Yes, and they are separate controls. You orbit and fly the camera independently of the figure, so the same pose can be shot from a low angle, at eye level, or in close-up.

The geometry is a strong constraint rather than an absolute one — image models still interpret. Tighter framing tracks the pose more closely than a wide shot, because more of the frame is the body you posed.